Inspired by work I did at a summer internship at a gear-making company. Despite being a centuries-old field, the deeper mathematics are very seldom discussed. A few core problems I found:

Most existing gear design software do a lot of the work for you without exposing the underlying mathematics.

How can you fully trust the mathematics behind it to be accurate?

How difficult is it to then expand the tools, implementing tooth form adjustments/optimizations?

What existing gear geometry materials do exist do not do a great job of presenting the information intuitively.

It is geometry of moving bodies, and yet most informational materials that go into the deeper complexity of the mathematics present it only as static bodies. There is advantage to applying more modern dynamic plotting software to communicating the process of the gear generation!

gearage is my work to make the gear design I am reading in textbooks more comprehensible and approachable for people, following my own progress in understanding the formulas. Check it out On My GitHub

It is currently very early in progress, and I’ve had to leave it mostly alone as I’ve pursued some more immediate interests, but it’s always lingering at the back of my mind…